
Dread Return : Laboratory Maniac, use Griselbrand 's ability again to deck yourself for the win. 2) Dread Return : Griselbrand, pay 7 life to draw 7 cards, dredge with every single one of them, filling the graveyard. At this point your options are limitless! Dread Return : Reveillark, sack it to Cabal Therapy to strip the opponent's hand of anything that may disrupt you ending the game, and off Reveillark 's leave battlefield ability, bring in Azami, Lady of Scrolls and Laboratory Maniac. When he hits, self target, and since the deck has no lands, his ability flips the whole library into the graveyard. Once in the clear, Sack three to Dread Return one of three possible this-turn-game-enders (dependent on what is available in the graveyard). The second win condition is anything from the set of possible win conditions enabled by Dread Return : Optionally you can begin by Sacrificing something to flashback Cabal Therapy to try to remove counter spells from the opponent's hand. This puts your opponent on a very short clock, and in some matches, allows you to cruise to an easy beat-down victory. How to win: There are two basic ways to win, first is beatdown: each Ichorid can swing for 3 per turn, and self-sacrifices at end of turn giving you a 2/2 Zombie for each Bridge from Below you have in your graveyard.

Dredging allows threats like Narcomoeba, Ichorid, and Nether Shadow to pop into play for free, with Bridge from Below netting you 2/2 tokens whenever your creatures die. Then, each draw, dredge instead, using Street Wraith to accelerate and Phantasmagorian to dump your hand into your graveyard. Golgari Grave-Troll, Stinkweed Imp, Golgari Thug, or Shambling Shell ). Use the clean-up step to discard a dredger into the graveyard (ie. Manaless Dredge Primer: Opt to play second to get the draw.
